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Extended class functions

Lets say i had a simple class that extends another class: class Item { private var name : String = "itemName"; private var price : int = 21; private var weight: int = 1; function _get(what:String){...

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Are there advantages of extending Component over Monobehavior

I was pondering this. I know that you cannot deactivate a component, though it does not get messages like Update, etc. I was wondering because I have some behaviors that more or less act like data...

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Adding button and/or drop down list to a custom editor

Hi guys, I am currently learning about Extending the Editor in Unity and I'm curios as to how I might be able to create a drop down list that would allow me to add let's say a string to a certain...

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How to Extend/Extrude a Mesh

I couldn't think of the best way to word the title, so I apologise if it's misleading. Basically I want to make a grapple, more specifically the extendible bit that stretches to the faraway object it...

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Extending the Add Tab menu

![alt text][1] [1]: /storage/temp/15826-help1.png How would I go about adding another option into this tab? I would like to open a custom EditorWindow from here but I can't find anything on the...

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is it possible to extend Mecanim?

what i would like to so far: color state nodes color transitions by the color of state (switchable in/out maybe) get all list of states and be able to work with them from custom inspector is it...

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how to extend states for character

I am working on a 2d game in unity3d (c#) with the character controlled by the arrow keys and with 2 action buttons. My problem is simple, I can solve it, but the solution seems bit dirty to me. I am...

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How to extend component title bar?

Hello folks, Is there any way to overwrite or extend Unity's default component title bar? ![alt text][1] [1]: /storage/temp/21101-component_title_bar.png I want to set a custom icon for my component,...

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